
Ship your first 2D game. No code. No backend.
The shortest path from idea to published game. Create with visual tools, publish to all platforms in one click.
No spam. We'll let you know when early access opens.

The shortest path from idea to published game. Create with visual tools, publish to all platforms in one click.
No spam. We'll let you know when early access opens.
Everything solo developers and small teams need to create, ship, and grow 2D games.
Build game mechanics with a visual node-based editor. Connect nodes, define behaviors — no code required.
Design game worlds by dragging and dropping elements. Place objects, set up physics, and see changes in real time.
Ship to Windows, macOS, Linux, Android, and iOS from a single project. No per-platform setup — just publish.
Test your game instantly without waiting for builds. Make changes and see results right away — iterate fast, ship faster.
Powered by .NET 9 and MonoGame for reliable cross-platform performance. The editor generates clean, versioned JSON — the engine runs it on any platform.
Build scenes, design logic visually, import resources. The editor handles the creative work and outputs versioned JSON.
The engine reads editor output through clean JSON contracts. No shared code, no coupling — just reliable execution.
One project, five platforms. Windows, macOS, Linux, Android, and iOS — no extra setup.
Be among the first to ship a 2D game with Egmatic. We'll let you know as soon as it's ready.