Construct 3 Pricing 2026: Free vs Paid Plans
Construct 3 pricing 2026: free tier limits, Individual vs Business plans, annual vs monthly billing, and whether it is worth it for indie devs.
Construct 3's pricing is a subscription. There is no one-time purchase and no lifetime licence. You pay monthly or annually for as long as you want to use the full editor, and the moment you stop paying you drop back to the limited free edition. The shape of it, though, is genuinely simple: a capable free edition, an Individual plan at about $129.99 a year for hobbyists and solo developers, and a Business plan at about $468.99 per seat per year for companies. None of the tiers charge royalties.
This page is the full breakdown: free-tier limits, what each paid tier covers, annual versus monthly billing, the costs the subscription does not include, and an honest read on whether Construct 3 is worth it for an indie developer in 2026. For the feature evaluation rather than the price, see our Construct 3 review; if price is the reason you are comparing options, our Construct alternatives covers engines that cost less or nothing.
Construct 3 pricing at a glance
| Tier | Price (2026) | Who it is for | Key terms |
|---|---|---|---|
| Free | $0 | Everyone | 50 events, 2 layers, 2 effects; web export only; no monetization |
| Individual | ~$129.99/year or $15.99/month | Individuals and hobbyists | Full editor; monetization included; not for registered businesses |
| Startup | Discounted Business rate (qualify-based) | Small businesses | Under $50K revenue, under $100K assets, 3 or fewer employees |
| Business | ~$468.99/seat/year | Registered businesses | Per seat; required for any business entity |
| Education | From ~$39/seat/year (tiered) | Schools and educators | Volume pricing; the per-seat rate drops as you add seats |
That is the whole structure. There are no feature tiers hidden between Individual and Business. The difference between the two paid plans is not what the editor can do. It is who is allowed to use it.
The free edition: what you get and where it stops
The free edition is the full editor with hard caps. You get:
- 50 events (25 as a guest, 50 once you verify an email), 2 layers, and 2 special effects.
- Unlimited JavaScript. Scripting was made free across all tiers in 2025, so you can write real code on the free edition if the event system is not enough.
- Web export only (HTML5 and the Construct Arcade). Desktop, iOS, and Android export are not included.
- No monetization. You cannot sell games, run ads, or add in-app purchases.
- The bundled 137 asset packs (around 48,942 files) are included even on free.
For learning, prototyping, game jams, and classroom use, the free edition is genuinely useful. The wall is concrete: the moment you want to ship to desktop or mobile, or charge a single dollar for your game, you need a paid plan. Most commercial projects need hundreds or thousands of events, so the 50-event cap tends to bite before the monetization rule does.
Individual plan: ~$129.99/year
The Individual plan unlocks the entire editor. Every feature, every export (desktop, iOS, Android, web), and the monetization tools. It costs $129.99 a year or $15.99 a month, with annual billing saving about 32% over monthly.
One point worth getting right, because it is widely misunderstood: the Individual plan is not "non-commercial." You can build and sell a game on it, run ads, and add in-app purchases, and there is no revenue cap. Plenty of solo developers ship commercial games on the Individual plan and keep every dollar. The restriction is about who you are, not how much you earn. Construct's own terms are blunt about it: if you operate as a registered business of any kind, you are prohibited from buying an Individual licence and must buy Business instead.
So the Individual plan is the right tier for a hobbyist, a freelancer, or a solo developer who is not incorporated. The Business plan is the right tier the moment a registered company is involved, regardless of how much that company earns.
Business plan: ~$468.99/seat/year
Business is the per-seat plan for registered companies. It is the same full editor as Individual. The differences are licensing and management: it is priced per seat, you can assign and unassign seats to team members, and you can add or remove seats at any time on a pro-rata basis.
There is a meaningful discount for small companies. If your business has under $50,000 in annual revenue, under $100,000 in net assets, and three or fewer employees, you qualify for the Startup Business rate, which is shown on a separate pricing page on Construct's site. Cross any one of those thresholds and you move up to the standard Business rate of about $468.99 per seat per year. The intent is clear: give small studios a cheaper on-ramp, then graduate them to full pricing as they grow.
Annual versus monthly billing
Construct offers both, and annual is the better deal. On the Individual plan, annual billing is $129.99 against $15.99 a month, which is roughly $192 a year if you pay monthly. That is about a 32% saving. The Business plan works the same way.
Two terms that make the subscription less painful than it first looks: the rate you sign up at is locked in until you cancel, so a future price rise does not touch existing subscribers, and there is no minimum contract. You can cancel any time and keep access through the period you have already paid for.
No royalties: keep what you earn
Every paid tier is royalty-free. Construct takes no percentage of your gross revenue, ever. For a direct comparison, that puts Construct on the friendlier end of the industry next to engines that take a slice above a revenue threshold. The cost of Construct is the subscription itself, not a tax on your success.
The costs the subscription does not cover
The Construct price is the editor price. Shipping a game still brings costs that belong to the platforms, not the engine, and a realistic budget includes them:
| Cost | Typical amount | Who you pay |
|---|---|---|
| Apple Developer account | $99/year | Apple (required for iOS and the Mac App Store) |
| Google Play registration | $25, one-time | Google (required for Android) |
| Marketplace assets | $0 to hundreds | Construct community (optional art, audio, addons) |
| Extra Business seats | ~$468.99 per developer | Construct (only for teams) |
| Steam packaging | Your time, or a porting fee | Community tools after the NW.js retirement |
Two limits worth pulling out. First, the platform accounts are not optional regardless of which engine you use. Second, Construct has no console export on any tier. PlayStation, Xbox, and Nintendo Switch are off the table entirely. And since Construct retired the NW.js desktop exporter in build r450, publishing to Steam takes extra packaging steps and community-maintained guides rather than a one-click export. Desktop export itself (Windows, macOS, Linux) still works on paid tiers; the friction is specifically around Steam.
Three-year total cost, compared
To make the subscription tangible, here is a rough three-year engine cost for a solo developer or single seat, excluding platform accounts.
| Engine | Three-year engine cost | Notes |
|---|---|---|
| Godot | $0 | Free and open-source (MIT). No fee, no royalties |
| GDevelop | $0 | Free; optional paid cloud services |
| GameMaker (non-console) | $99.99 | One Professional payment, then nothing |
| Construct 3 Individual | ~$389.97 | Three years at $129.99/year |
| Construct 3 Business | ~$1,406.97 | Three years at $468.99/seat/year |
| Unity Pro | ~$6,930 | Three years at $2,310/seat/year |
For a hobbyist, three years of Construct Individual is a few hundred dollars, which is reasonable for the polish you get. For a registered business shipping commercially, the Business plan compounds, and it does so on top of the platform fees every engine pays. Read the table both ways and the Individual-versus-Business split is the decision that shapes your cost.
Is Construct 3 worth it for indie devs?
Construct 3 is genuinely good, and this article is not an argument against it. The event-sheet system is the fastest no-code way to build 2D game logic, the browser-based editor means zero setup, iteration is instant, development is active, and the engine has shipped real commercial games like Mighty Goose and Astral Ascent. For the right reader it is a great choice.
It is worth the subscription if you are an educator or student, if you build browser and HTML5 games, if you prototype rapidly, or if you are a hobbyist who wants the most polished no-code editor available. The Individual plan at about $130 a year is fair value for that.
The cost question gets sharper when your horizon is shipping and earning across platforms. The subscription never ends, so over a multi-year project Individual is roughly $130 a year forever and Business roughly $469 a seat forever. Add the platform fees, the Steam packaging workaround, and the hard ceiling of no console export, and a developer whose goal is to publish everywhere can find the total adding up. That is the wedge, not a flaw in the editor.
Where Egmatic fits
If your bottleneck is not the editor but getting from a working game to a published, monetized product across platforms, Egmatic is the alternative this blog is built around. It is a visual, no-code 2D editor with the publishing and monetization layer built in: one-click publishing, monetization, and console-grade export through its MonoGame runtime, from a single project, without a recurring subscription or a separate publishing toolchain. The fast visual workflow that makes Construct appealing is the same workflow Egmatic is designed around, with the ship layer folded in rather than bolted on. Egmatic is in early access. For a wider comparison, see our guide to the best game engines for indie developers, and for a side-by-side on price, our GameMaker pricing breakdown.
Conclusion
Construct 3's 2026 pricing is a subscription with no surprises once you know the shape: free to learn, about $129.99 a year to build and sell as an individual, about $468.99 per seat per year if you are a registered business, and no royalties on any tier. Start on the free edition, move to Individual only when you need desktop or mobile export or the right to sell, and move to Business only when a registered company is involved. If your plan extends to consoles or to shipping across every storefront, weigh the recurring cost against a flat-fee alternative with the publishing layer built in.
Sources
- Construct 3 pricing — Individual $129.99/year or $15.99/month; Business ~$468.99/seat/year; no royalties — Construct — Buy Construct 3 (official)
- Free edition limits — 50 events, 2 layers, 2 effects; web export only; no monetization; JavaScript unlimited — Construct — Feature Comparison (official)
- "If you are a business organisation of any type, you are strictly prohibited from buying Personal Licenses and must instead buy Business Licenses" — Construct — Buy Construct 3 (official)
- Startup Business criteria — under $50,000 revenue, under $100,000 assets, 3 or fewer employees — Construct — Buy Construct 3 (official)
- JavaScript made free across all tiers in 2025 — Construct Official Blog
- NW.js desktop exporter retired in build r450 — Construct Forum
- Comparison pricing — GameMaker $99.99 one-time, Godot free (MIT), Unity Pro $2,310/seat/year — GameMaker, Godot, Unity