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Game development insights, tutorials, and updates from the Egmatic team.

2d game physics setupphysics setup mistakesgame physics

2D Physics Setup: 8 Common Mistakes That Break Your Game

Jitter, tunneling and floaty jumps are setup mistakes, not bugs. Eight fixes: meters not pixels, fixed timestep, correct body type, CCD on fast bodies.

July 2, 20269 min
fix game physics bugsgame physics debuggingphysics tunneling

How to Fix Game Physics Bugs Fast: A Diagnostic Method

Fix physics bugs by method: debug draw, isolate, read the symptom. Tunneling: step exceeds collider. Jitter: overlapping bodies the solver can't settle.

July 2, 20268 min
single-platform-gamescross-platformgame-publishing

Why Single Platform Games Are Dead in 2026

Single-platform releases rarely pay off. Xbox games ship on PlayStation, Sony titles hit PC same day, and modern engines reach desktop, mobile and console.

July 2, 202610 min
game-maker-studio-reviewgamemaker2d-game-engine

GameMaker Studio Review 2026: Free to Learn, $99.99 to Sell

GameMaker in 2026: worth it for 2D — $99.99 one-time to sell, no royalties, GML and drag-and-drop. Console export needs the $79.99/month Enterprise plan.

July 1, 202610 min
android-game-publishing-errorgoogle-playandroid-app-bundle

Android Game Publishing Error: Top 5 Fixes That Work

Android game won't publish? The cause is one of five: version code, AAB format, signing key, policy violation, or the 12-tester 14-day closed-testing gate.

June 30, 202611 min
game-monetizationmonetization-platformin-app-purchases

10 Best Game Monetization Platforms in 2026

The best game monetization platform depends on your model: AdMob for ads, RevenueCat for subscriptions, Xsolla for web shops. Here is how to choose.

June 29, 202613 min
ios-game-store-submissionapp-storeapple-review

iOS Game Store Submission: Avoid These Common Mistakes

Most rejected iOS games fail for crashes, incomplete metadata, wrong privacy details, or spam. Test on real devices and declare every SDK to ship clean.

June 29, 20268 min
coding-kills-creativityvisual-toolsno-code-game-development

Coding Kills Creativity: Why Visual Tools Are Winning

Code doesn't kill creativity — slow code-only loops do. Visual tools cut the feedback tax and let non-programmers iterate. The winning move is hybrid.

June 24, 202611 min
monogame-solo-devsolo-game-developmentmonogame

MonoGame Solo Dev: Build Games Without a Team

MonoGame suits solo devs who want a free, royalty-free C# framework for desktop, mobile, and console. Stardew Valley sold 50M+ copies, built solo.

June 24, 202612 min
gamemaker-alternatives2d-game-enginegame-development

GameMaker Alternatives 2026: 10 Engines Worth Switching To

Ten GameMaker alternatives for 2026: Godot, GDevelop, Construct 3, Defold, MonoGame, Bevy and more — with a three-year total cost table.

June 23, 202619 min
real-time-game-previewgame-developmentiteration

Real-Time Game Preview: Test Ideas in Seconds

Real-time preview updates the scene as you edit it — no build, no Play button. Feedback that fast makes trying any idea nearly free, so you iterate more.

June 23, 202611 min
monogameindie-game-developersstardew-valley

MonoGame Indie Developers: Success Stories & Lessons

MonoGame is a framework, not an engine, yet it shipped Stardew Valley (50M+ copies), Celeste, and Streets of Rage 4 among the biggest indie hits.

June 22, 20268 min