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Game development insights, tutorials, and updates from the Egmatic team.

mobile-publishingapp-storegoogle-play

Android iOS Publishing: Your Complete Strategy Guide

Publish on both: Google Play is $25 one-time, Apple $99/year ($124 first year). Prepare both listings and launch the same week to reach every player.

May 21, 202613 min
game-publishingno-codeindie-dev

Publish Games Without Coding: The Complete 2026 Guide

You can publish a no-code game to Steam, Google Play, the App Store, and the web in under a day. GDevelop, Construct 3, and Egmatic handle the build.

May 20, 202611 min
cross-platformmobile-gamesios

Build the Same Game for iOS and Android Without Double Work

Learn how to develop one game and publish it on both iOS and Android without maintaining separate projects, rewriting code, or doubling your workload.

May 19, 202610 min
game-publishingcross-platformgame-engine

5 Best Ways to Publish Game Multiple Platforms in 2026

Best options to publish a game cross-platform: use Godot, Unity, or GDevelop; ship a web build; or partner with a publisher that takes 20-30% of revenue.

May 18, 202610 min
game-enginegodotunity

Godot vs Unity 2026: Which Engine Wins for Indie Devs?

Compare Godot and Unity in 2026 across pricing, 2D and 3D capabilities, mobile, scripting, and community — with a clear verdict for indie developers.

May 16, 202619 min
visual-scripting2d-gamesno-code

Visual Scripting for 2D Games: A Beginner's Guide in 2026

Visual scripting lets you build a 2D game without typing code, by connecting nodes or building events visually. Here is how it works and where to start.

May 8, 20269 min
no-code2d-gamesgame-engine

Best No-Code 2D Game Engine for Indie Developers in 2026

Compare the best no code 2D game engines for indie developers in 2026, with practical picks for solo creators and small teams.

May 7, 202611 min
no-code2d-gamesgame-development

How to Make a 2D Game Without Coding in 2026

A practical guide to building and publishing a 2D game with no-code tools — from choosing an engine to shipping your first playable build.

May 6, 20268 min