Version Control and Backups for No-Code Game Dev
No-code game projects are files you can put in Git. Use save-as-folder modes, GitHub Desktop and a weekly off-site copy to keep every version safe.
Game development insights, tutorials, and updates from the Egmatic team.
No-code game projects are files you can put in Git. Use save-as-folder modes, GitHub Desktop and a weekly off-site copy to keep every version safe.
The first 100 Steam wishlists come from four sources: a store page that converts, people who already know you, communities you join, and a demo.
Recruit playtesters from testing subreddits, a free Steam Playtest, your own Discord, or a paid panel. Five testers a round find most problems.
Steam, Google Play and iCloud run cloud saves for games published there. Browser and cross-platform games need accounts plus a storage service instead.
A low-code engine is a visual editor with a code escape hatch. It wins when you can maintain that code; no-code wins when you cannot.
Apple indexes 160 characters and ranks on keyword match; Google Play reads 4,000 and watches behavior. The differences that reorder your ASO plan.
Four jobs, four free tools: OBS records, Resolve or Shotcut edits, CapCut trims cutdowns, free catalogs score the music. What the paid tiers buy.
Reddit brings reach, Discord your core players, engine forums the best answers, itch.io honest feedback on early builds. What each is for, and the cost.
Skip the server: Steam, Google Play and Game Center ship leaderboards, GDevelop builds them in, and browser games can call Nakama or LootLocker over REST.
Eight numbers tell you whether an indie game is working: retention, stickiness, session length, funnel completion, crashes and store conversion.
Tiled wins on compatibility and projections, LDtk on speed and entities, and your engine's built-in editor on integration. Here is how to choose.
The launch is done. The next month is four loops in order: stabilize the build, answer players, read the numbers, ship updates worth discounting.