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Game development insights, tutorials, and updates from the Egmatic team.

version controlgame backupsno-code game dev

Version Control and Backups for No-Code Game Dev

No-code game projects are files you can put in Git. Use save-as-folder modes, GitHub Desktop and a weekly off-site copy to keep every version safe.

September 23, 202615 min
steam wishlistsindie game marketingsteam next fest

How to Get Your First 100 Steam Wishlists

The first 100 Steam wishlists come from four sources: a store page that converts, people who already know you, communities you join, and a demo.

September 22, 202616 min
playtestingplaytestersindie game dev

How to Recruit Playtesters for Your Game

Recruit playtesters from testing subreddits, a free Steam Playtest, your own Discord, or a paid panel. Five testers a round find most problems.

September 21, 202612 min
cloud savesplayer accountsindie game dev

How to Add Cloud Saves and Player Accounts Without a Backend

Steam, Google Play and iCloud run cloud saves for games published there. Browser and cross-platform games need accounts plus a storage service instead.

September 18, 202617 min
low-code game developmentno-code game developmentgame development environment

Low-Code Game Development: When It Beats No-Code

A low-code engine is a visual editor with a code escape hatch. It wins when you can maintain that code; no-code wins when you cannot.

September 17, 202615 min
aso strategygoogle play vs app storeapp store optimization

Google Play vs App Store: ASO Strategy Comparison

Apple indexes 160 characters and ranks on keyword match; Google Play reads 4,000 and watches behavior. The differences that reorder your ASO plan.

September 16, 202613 min
game trailer toolsgame trailervideo editing

Game Trailer Tools: Free and Affordable Options

Four jobs, four free tools: OBS records, Resolve or Shotcut edits, CapCut trims cutdowns, free catalogs score the music. What the paid tiers buy.

September 15, 202610 min
game dev communitygame communitydiscord for game devs

Best Game Dev Community Platforms Compared

Reddit brings reach, Discord your core players, engine forums the best answers, itch.io honest feedback on early builds. What each is for, and the cost.

September 14, 202611 min
game leaderboardsleaderboard without backendindie game dev

How to Add Leaderboards to Your Game Without a Backend

Skip the server: Steam, Google Play and Game Center ship leaderboards, GDevelop builds them in, and browser games can call Nakama or LootLocker over REST.

September 11, 202614 min
game analyticsindie game metricsgame kpis

Game Analytics for Indie Devs: 8 Metrics That Matter

Eight numbers tell you whether an indie game is working: retention, stickiness, session length, funnel completion, crashes and store conversion.

September 10, 202612 min
tiled vs ldtklevel editor2d level editor

Tiled vs LDtk vs Built-In Editors: Best 2D Level Editor

Tiled wins on compatibility and projections, LDtk on speed and entities, and your engine's built-in editor on integration. Here is how to choose.

September 9, 202610 min
post launch strategyindie game launchgame update

Post-Launch Strategy: What to Do After Releasing

The launch is done. The next month is four loops in order: stabilize the build, answer players, read the numbers, ship updates worth discounting.

September 7, 202611 min